This will be a new series about how storytelling is done in video games. As I learn more about programming and as I think about video games I have played over my lifetime, I will be making new posts to explore the dynamics of gameplay, storytelling, and graphics. Right now, I am working up a post about the Uncanny Valley effect and modern games — mostly those by Square Enix. If you know of games that have successfully crossed the Uncanny Valley, post the titles in the comments below and I will check them out as time and funds permit.
This is going to be a very long, somewhat rambling, and at times incoherent series of posts as I learn more about programming in general, game programming in specific, and the history of gaming.
I hope that you who still read this site will enjoy it! If you have suggestions or questions, post them in the comments.
— G.K.