Friday Review: Hyperion (Hyperion Cantos, Book One)

Friday Review: Hyperion (Hyperion Cantos, Book One)

It’s Friday again and you know what that means: time for another one of my reviews. This week, it’s Dan Simmons in the spotlight with the first book of his Hyperion Cantos, Hyperion. I first stumbled across Simmons when I read his essay about a visit from a Time Traveler in April 2006. Seeing that he was an author and his work looked interesting, I ordered the first two books off Amazon and dove in. I was glad I had ordered both of them and I would have been pissed if I had only picked up Hyperion.

Hyperion is a space-age version of The Canterbury Tales. It follows pretty much the same format: pilgrims on a religious voyage swapping stories. However, unlike Chaucer’s work, there’s a meta-story at play and the tales the pilgrims exchange are not just to pass the time. They are compelling, interesting, and show that the narrators (the characters of Hyperion) have led interesting lives to put them where they are at what seems to be the very end of the world itself. As a reader, I couldn’t help but get caught up in their stories and wonder more about them which is why I’m very glad I had the second book handy because Hyperion ends in a very unsatisfactory manner. It doesn’t so much hit a wall and go off a cliff as some critics have alleged. To me, it feels like it was one book cut in half with Hyperion being the first half and the second book, The Fall of Hyperion, being the end. I can’t say with any authority that such is the case but I have seen such things happen.

Hyperion and The Fall of Hyperion are good books and well worth the read. Dan Simmons is a good author who spins a great narrative with compelling characters. However, you will want to get both of them at the same time and read them back-to-back which has been a cause for some to feel a bit disgruntled about paying for two books to get the story of one. Still, in this case, I’d argue that the show is well worth the price of admission.

   

Three-and-a-half rainbow farting zebricorns. Well-written and a good read but the sucker-punch-tenterhooks-cliffhanger ending was just a bit too much.

— G.K.

New Story: Fanfic Friday — Star Trek Voyager: Inosculation!

New Story: Fanfic Friday -- Star Trek Voyager: Inosculation!

So, we all have our guilty little pleasures, right? Sometimes we get stumped on our stories and we just need to write something and, well, we’ve all had that one television show we binge-watched on Netflix that had a few minor characters on it that we wished got more screen time and development because they were interesting. That’s why sites like An Archive of Our Own and Fanfiction.net exist (and why I have accounts there). At any rate, without further ado — announcing a new story for all my fellow Trekkies out there: Inosculation. Set in the Star Trek Voyager universe, it introduces a few new faces and gives some other faces more air time and development because G.K. loves Star Trek, Voyager had potential but got railroaded and shafted, and… well, yeah, okay, Vorik deserved better than what was done to him and the actor that portrayed him did as well. Same with Mortimer Harren and several others who only showed up once or when there was a blue moon.

So, go on and get your read on!

— G.K.

Zombie Apoc Readers Rejoice: Risen Ash Updated!

Zombie Apoc Readers Rejoice: Risen Ash Updated!

Happy Thursday, everyone! I’ve just posted the latest chapter of my zombie apoc fic Risen Ash for your reading enjoyment. Reunions and search-and-rescues are the name of the game right now and we’re starting to get a sense of different group dynamics in Atlanta and just how quickly things can go into the crapper in the event of a mass die-off. Also, we finally get to see Merle in this chapter so yay!

As always, don’t forget that you can back me on Patreon or support my writing habit by getting a membership here today!

— G.K.

We Didn’t Start The Flamewar — Part Five

We Didn't Start The Flamewar -- Part Five

*twirls drumsticks and adjusts shades before singing*

George R. R. Martin, Guardian, Stats ‘n’ lies, Twittermobbing, Puppycide
Torgersen, NoTruFenThenDom, Noah Warding Bloc

*chorus repeats*

I told you, the lyrics are the most difficult part of the post! If you don’t like ’em, find me a songwriter who can come up with better ones and I will be happy to turn that part of this series over to them because I fail at songing almost as hard as I fail at adulting.

So, on to part the fifth of this series wherein we will delve into the first part of Sad Puppies 3 (which is going to be a multi-part year since it is A Very Big Deal). As mentioned in my earlier entries, Sad Puppies 1 and 2 were “organized” (and I use that term loosely) by Larry Correia. Once again, to recap, the goal of Sad Puppies was to prove the following points:

1. The Hugo awards were politically biased, and dominated by a few insider cliques.
2. Authors who didn’t belong to these groups or failed to appease them politically were shunned. If authors with “unapproved” politics were to get nominations, the quality of the work would be irrelevant, and the insider cliques would do everything in their power to sabotage that person.

It would seem that, in light of this year’s events, Correia’s hypotheses have been proven, would it not?

At any rate, Sad Puppies 3 saw the mantle of organizing being passed from Correia to Brad Torgersen. Larry Correia considered the controversy that SP2 had raised sufficient to prove his point and was ready to call it quits. However, Torgersen believed that the Hugos could be salvaged and that by increasing awareness and continuing the work Correia had started, only this time by expanding the list to include more authors and to move away from ideology as the selection criteria and instead to go solely on the basis of “is it good or not?” with the discard qualification being message-fic/preach-fic (meaning that SP3 didn’t care a whit what an author’s politics were or what the story was about so long as it was good and wasn’t an anti-human sermon-fic in the SJW tradition). SP3 saw a huge increase in participation both among authors and among the public. However, as it turns out, much of the success was due to Vox Day’s Rabid Puppies campaign which will be covered in depth in a future entry.

The success of the puppy slate took everyone by surprise. However, when the Nielsen-Haydens knew days ahead of the official announcements that “their” people hadn’t made the ballots and the butthurt from Scalzi and the insider crowds started, complete with a libel-laden article that made its rounds through the mainstream media (with its layers and layers of fact-checkers, yo). The SJWs weren’t content to chalk it up to simple mathematics, no. After all, the WorldCon memberbase had been dwindling for years with the Hugo voting pool growing smaller and smaller, making it much easier for smaller numbers of people to skew the results. There’s probably some mathematical name for this phenomenon but I don’t know it so I’m going to call this the “Kiddie Pool Phenomenon.”

Now, most of us, when we were growing up, learned that, in popularity contests, victory often goes to those who show up. SP2 and the resultant fall-out established a strong case for the Hugos being little more than a popularity contest among the WorldCon membership and not “the” definitive award of great science fiction and fantasy literature as they purported themselves to be. Nathaniel Givens’s data analysis shows that there is a reason to believe that there has been a divergence between what the reading public considers “good literature” and what Hugo voters consider “good.” What happened with SP3 is that the two puppy groups managed to have a lot more people “turn up” than they (or anyone else) was expecting.

One would think that the WorldCon crowd, though a bit surprised and maybe a little upset that their favorites didn’t make it that year, would be thrilled to see their convention growing and perhaps on the cusp of flourishing again, right? After all, the SP3 slate consisted of a lot of truly diverse authors including several Latino and Latina writers, many women, people of high melanin content, people of LBGTedness, and probably a few demi-elven-dwarven-dragon-half-vampire-werewolf-Sith-Jedi-wizards of non-indeterminate gender born under a new full moon in comparison to the lily-white slate offered by the SJWs themselves in previous years.

The success of SP3 kicked everything into high gear but isn’t due solely to SP and Torgersen’s efforts. So, we’ll talk about Vox Day and Rabid Puppies and their role in this in the next entry in this series so stay tune!

— G.K.

More Epic Fantasy: In The Shadow of Yggdrasil Updated!

More Epic Fantasy: In The Shadow of Yggdrasil Updated!

If yesterday’s update wasn’t enough to satisfy your epic fantasy addiction, then maybe today will give you that little extra you need. There’s a new chapter up for In the Shadow of Yggdrasil! The war is dragging on and our boys have grown up so much. Only, things are getting weird because it looks like the Jotuns have a new attack. And yay for adorableness from the littlest brother, yo. Also, I promise, while things are dark, there will be a dawn. Soon. Maybe. Who knows? I suggest you go get your read on and find out!

As always, don’t forget that you can back me on Patreon or support my writing habit by getting a membership here today!

— G.K.

Surviving the Zombie Apocalypse: Meeting Other Groups

Surviving the Zombie Apocalypse: Meeting Other Groups

If you’re lucky enough to have survived the initial Outbreak, gotten out of the population centers, and found (or started) a group of your own, eventually, you are going to run across other groups of survivors during your wanderings in search of a safe haven to set up a permanent (or semi-permanent) base of operations. These groups will have their own social and leadership structures and you will need to be prepared to deal with them and to size them up quickly so as to not find yourself and your own group at a complete disadvantage. Some groups will consist of good people and you may want to combine forces or form an alliance or pact with them even if you don’t merge your groups together (which can carry its own problems since merging command structures can be very problematic even in a non-high-stress environment). Others will be harmless either because they lack the ability (due to lack of access to weaponry or numbers) to harm you or they lack the will to do so. The last group, the largest group, is the Asshole Category and they have various degrees of “avoid,” “destroy,” “kill on sight,” or “nuke from orbit.”

Small, Friendly Groups

The fact of the matter is the most common group you’ll run across will be the small, friendly group. Now, they will be wary if they’ve survived very long but so long as everyone is careful, it’s clear that everyone is free to go at any point, and no attempts are made to take anything from anyone, communicating with them and establishing relations with them should be easy and straightforward. Most of these groups will be family groups or friends who are living a nomadic lifestyle as they search for a safe place to hunker down. The smallest groups may be willing to integrate themselves into a larger overgroup. They may also be open to forming a loose confederation in exchange for a mutual defense agreement, trade, and access to food, water, and medical supplies. You will want to exercise caution and discretion before taking them in, though.

Large, Friendly Groups

If you have established your own base of operations and are scouting or if you and your group are wandering in search of a place to secure and settle down, you may run across a much larger group. This group may have its own scouting parties out who are either tasked with actively recruiting members (in which case you may be asked to consider joining if you meet their requirements and needs), with merely keeping an eye on people passing through their territory, or with keeping trespassers out. If you are approached by a scout who announces himself and provides tangible evidence of the existence of a larger group and the guidelines for joining, consider hearing him out. Make certain that the outlines for any trial period are clear and include the right to exit the community with the provisions and gear you brought in to it (or an equivalent amount), that there is either a set date for the trial period to end or a set event to conclude it after which your group would be considered full and equal members with the same rights as everyone else, and that all members of your group will be granted a single orientation meeting where all of the rules, laws, mores, and enforceable customs of the community will be outlined along with their punishments. A reasonable question-and-answer session should follow that session to make certain everyone understands what they’re getting into. If you decide not to join with this larger group, request a meeting with a trade delegation at an external location to discuss opening trade with them. Keep in mind that trade can include news as well as goods and services.

If the group does not have those things prepared, then they really aren’t prepared to absorb outsiders. You should point that out to them and suggest that they reconsider their recruitment drive until they’ve organized their immigration policy better. You might still consider going with them but you will want to negotiate to keep as much independence as you can and insist that they retain their own. Co-existence and cooperation should be the goal while you work out your relationships.

Friendly Itinerant Groups

No matter how far along you are during the Zombie Apocalypse, you’re going to come across wandering groups. These groups will differ in that they have given up finding any place to permanently settle down and are content to keep moving. For some of them, safety may be in staying mobile. Others may have mastered the art of trading and become peddlers. A rare few may have even formed mobile societies or tribes much like the Tuatha’an from The Wheel of Time. Your first contact with these groups should be cautious until you know their ways. Once that’s established — they’ll have developed ways of detecting and dealing with others — you can open relations with them. However, they will probably not join your group or form any kind of lasting alliance beyond non-exclusive trade. Still, it is wise to give them some supplies, any news or warnings you can provide, and then let them go on their way. If this is their first time through your established territory, just let them know who you are and where your base is (or where your outpost is if you don’t want your permanent base to be a known location for outsiders), what territory you claim and who your neighbors are and your relations with them, and then try to establish a good rapport with them. It’s always better to have friends, after all!

Lone Wolves

From time to time, you’ll run across an individual or a very couple who, for whatever reason, have struck out on their own. They might be nomads just passing through or they may have established a small base camp. However, no matter how friendly you are to them or how welcoming you seem, they may reject any offer to join your group. At best, they’ll just be skittish and wary. At worst, they’ll be unfriendly. Your best strategy here is to move along. If they happen to set up in your territory (without them knowing it) and are not causing you any problem, leave them be. Simply let them know that they are in your territory and that you just want to know who they are and why they wish to be left alone. Their reasons could range from a simple disdain for other people or an inability to deal with social conventions well (like yours truly here) to having suffered some very bad experiences in other groups and taking a rational “wait and see” approach before deciding to put themselves at your mercy. So long as you have adequate guards, lone wolves are not a threat.

Nutty Normals

In the midst of a Zombie Apocalypse, you’re going to find people who are out to prove that “de Nile, she ain’t jes’ a river in Egypt.” At best, they’re harmless farmers who think that the undead are just sick and that a cure is coming Real Soon Now and so they’ve kept the zombies locked up securely in their barn. So long as no Drama Queens break the lock and chain, everyone’s fine. At worst, they’re psychos who are trying to build a little slice of Pleasantville where everyone can have barbeques and cookouts and parties and cotillions without having to deal with the fact that the undead are trying to eat them just outside of whatever flimsy barricade they’ve built up. If you come across a community where you’re asked to surrender your weapons before entering, you may have stumbled on a den of nutcases led by someone in denial (at best) or a man who’s building a harem and your women are fair game (at worst). This is why establishing the rules for trial membership is so crucial — if you are ever asked to disarm yourself, you need to be very wary. There needs to be a damned good reason for it and that reason needs to be explained to you before you surrender your weapon.

Warlords

Strongmen who can gather other strongmen and toughs to their cause will win out early on. They’ll establish tribal structures and set themselves up as warlords. They will also kidnap women whose sole purpose will be to take care of the “needs” of the warriors. Any time a warlord’s army conquers new territory, the men will be executed and the women will be held captive. These are some of the worst kinds to deal with because the only way to handle them is either to kill them or to be so much stronger than them they won’t take you on. In the midst of a Zombie Apocalypse, you are not going to have the resources in manpower to imprison or rehabilitate them so, really, crippling them or executing them is about the only way to defeat them. Also, depending on how long the women have been held, some of them may have succumbed to Stockholm Syndrome and you may simply have to kill them as well.

That said, if you can outgun them and you can make it clear that they live only by your sufferance and that their leader keeps his place only so long as he doesn’t piss you off (and you will have to get in his face and make it that clear), then you can keep them on a leash somewhat. However, it is a bit like keeping a rabid dog on a leash so caveat emptor, dude.

Restorers

You’ll run into these types often enough — send them away or along and do not get involved. They’re a special case of denialist who believe that they and their group are on a mission to restore the world (or the United States) and that anyone who opposes them must be destroyed. Make it clear that you are simply trying to survive and that you wish them all the best but that you have your family to look out for. You do not want to get dragged into a fight for territory or resources unless you absolutely have to.

Scumbags

Your group will eventually encounter scumbags. They might be individuals who were kicked out of another group or they might just be drifters who have made a living of preying on innocent survivors. Regardless, the only thing you can do for them is send them on to the next life. Hold them only long enough to find out if they really are part of a larger group (scumbags will occasionally form warlord bands) that poses a threat to your group and then get rid of them. Permanently.

So, with all that said — where’s the best place for you to set up a base of operations? Well, we’ll talk about that next time!

— G.K.

Epic Fantasy: The Search for the Seven Scepters Updated!

Epic Fantasy: The Search for the Seven Scepters Updated!

Calling all you epic fantasy adventuring types out there: there’s a new chapter up for The Search for the Seven Scepters for your reading pleasure. We’re still following Sokan and Bassa around for now so if you’ve been hoping to see Kass and Blade, sorry to disappoint you. Don’t worry, though. They’ll be making an appearance Soon(TM). Also, yes, I know there are some inconsistencies in this story — this is what happens when I screw up my notes. However, I will be correcting them in the polished edition for release. And, yes, for those of you who have been asking, you will find out about the big background events I keep name-dropping as the story progresses. Now, go get your read on already!

As always, don’t forget that you can back me on Patreon or support my writing habit by getting a membership here today!

— G.K.

What Is Power? What Is Real?

What Is Power? What Is Real?

As I alluded to in my previous post, recently, I’ve been doing a lot of thinking on the nature of honor, power, and reality. The past two weeks I’ve had a lot of time to ponder over it as I spent time moving, looking for work, writing with either Star Trek: TNG or VOY in the background (or Criminal Minds), or screwing around at Khan Academy in their programming, physics, or algebra courses.

The fact that our entire society seems to have begun a psychotic break has given me even more food for thought as it were. Over the past few weeks, we’ve seen a flare up over the Confederate flag that has gotten so unhinged that several state governments as well as the federal government no longer fly the Mississippi state flag. On the heels of that came the Obergefell v. Hodges decision from the US Supreme Court which mandated legal recognition and issuance of licenses of same-sex couples in all fifty states which was okay but then, suddenly, it became a race to see who could be the sorest winner. Before people had time to process that, there were (provably false) accusations against Sir Tim Hunt that he was a sexist, then the shooting in Chattanooga that killed five Marines, the US giving Iran carte-blanche to develop nuclear weapons, and yet another salvo in the on-going war between the movie industry and the tech industry.

Truly, we live in interesting times.

But there are two thoughts that keep running through my mind right now. The first can be summed up in this quote:

Governments are instituted among Men, deriving their just powers from the consent of the governed.

What this means is that governments — any and all governments — derive their powers from the people. Monarchies, republics, democracies, dictatorships, whatever; they all exist only so long as the populace agrees they exist and they only have the powers that the populace agrees that they have. Governments are a kind of mass consensual shared hallucination that a nation participates in because anarchy (or the brutal rule of the strong over the weak) sucks donkey balls. So, if tomorrow a sizable portion of the US populace woke up and decided they no longer believed in the current government (effectively withdrew their consent), the whole thing collapses. Oh, sure, they can try to use force (the military, the police, the alphabet bureaus) to batter people into consenting but that really only works short term (see also the USSR and the Eastern Bloc). It also only works if the military and police go along with it (which is not a sure thing) and if the populace is unable to fight back (also uncertain).

The disbelievers don’t even have to break the law, really. Just stop believing in the government. Note that I don’t say “consider it illegitimate” or “rebel” or “secede.” I say “stop believing.” If someone claiming to represent the government approaches a disbeliever, the disbeliever will be politely confused — much like the average person will be when a conspiracy theorist starts raving about how the Illuminati is behind Everything Bad In The World.

Does this mean that disbelievers don’t pay taxes? Well, that’s the tricky part. That’s the part I’m not sure about. Why? Because:

Reality is that which, when you stop believing in it, doesn’t go away.

The simple fact is that, whether one believes it or not, the US government exists. And, even though not all of the police and military would use force to make disbelievers fall in line, enough of them would and enough people have a vested interest in keeping the government in existence (and the current crop in power) that merely disbelieving by itself probably wouldn’t be enough. Either a truly massive number of people would have to withdraw consent (at least 45%) and actively stop supporting the government by ceasing to pay all taxes as well as recognize and respect all symbols and claims of authority, an active rebellion would have to be launched (including setting up a parallel government), a governors’ convention of states would have to be called, or an enterprising intern could introduce a “technical amendment” in a bill that would effectively repeal the entirety of the federal legal code, all treaties, all judicial decisions, and all executive edicts issued since 1800. I would suggest sneaking it into one of those really big bills that no one reads anyway.

So, what can be done then, really? Well, sit back and really think about what “consent of the governed” means. It’s pretty revolutionary, actually, and it’s the seed we’ll be building from in the future as we keep exploring the nature of power and reality.

— G.K.

The Masterminds Updated

The Masterminds Updated

Sorry for the silence last week — I was recovering from a move and am still looking for work. Ergo, been a bit busy. However, I did take the time to get a lot of writing done and things should be back on track now. With that said: the latest chapter of The Masterminds has been added! This is a short one wrapping up the first section. The next section will kick off next week. It will be a bit of an interlude before the action gets going again (I’m still refining the details of the case they’ll get handed).

Don’t forget that you can back me on Patreon or support my writing habit by getting a membership here now!

— G.K.

New Chapters Up for Two out of Four

New Chapters Up for Two out of Four

So, I’ve just added new chapters for The Masterminds and In The Shadow of Yggdrasil. Go on and get to reading. I’m finishing up the last bits of the other two and will have them posted in a few hours so stay tuned! For now, I have some work to do!




Go on, get reading. And remember, you can always subscribe or back me on Patreon if you want to read more things more often!

— G.K.